Fynkflynk Sparkletorque

Rock Gnome - Mage 2

Description:

Ability Scores

STR 10 0
DEX 10 0
CON 10 0
INT 16 +3
WIS 14 +2
CHA 14 +2

Combat Stats

HP: 16 (1d6)
AC: 11
Size: Small
Speed: 25 feet

Melee Attack: Quarterstaff (1d4 Damage)
Ranged Attack: Illegal Light Crossbow (1d8 Damage)

Cantrips

Dancing Lights
Mage Hand
Ray of Frost

Spells

Burning Hands
Charm Person
Feather Fall
Find Familiar
Magic Missile
Shield

Arcane Tradition

Wizardry: School of Evocation
lev.2: Sculpt spells

Proficiencies

Proficiency bonus: +1

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs and light crossbows.
Tools: Artisan’s tools
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Search and Religion

Class Features

Arcane Recovery: Once per day during a short rest you can regain some of your magical energy by studying your spellbook.

Racial Features

Low-Light Vision: Can see in dim light as well as you do in bright light.
Gnome Cunning: Advantage on all Intelligence, Wisdom and Charisma saving throws against magic.
Artificier’s lore: Advantage on Intelligence checks related to alchemy, magic items and technological devices.
Tinker: in 10 minutes can construct a Tini clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours. Up to 3 devices active at a time. Devices: Clockwork Toy, Fire Starter, Music Box

Miscellaneous

Languages: Common, Gnomish, +3 languages.

Equipment:
Robes
Quarterstaff
Spellbook
Adventurer’s kit
10 Candles
Abacus
Consecration kit
Tome of spiritual teaching
Ink
Ink pen
10 Sheets of paper
Bonifacio‘s amulet
Lady Rose’s diary pages
Satanic Book
Necklace of Protection from Evil
Illegal Crossbow
30 Dumdum Darts

150 Gp

Bio:

Fynkflynk Sparkletorque

Idee Sommerse Alessandro_Master talpus